Mark Books as Read at Skyrim Nexus - mods and community


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This mod is very simple. When you open a book in the game, the text "~(Read)" is added to the front of the book's name. This does two things.
First, it is now possible to tell which books in the game you have already read.
Second, all books that you have read will be sorted to the bottom of your inventory.

I know of only two mods that does something like this.
The one marks books you haven't read and makes them glow too. I prefer marking read books as read though. I also could never get this mod to work properly.
The other mod I've seen does the same thing as this one by marking read books as read. Unfortunately, I could never get it to work properly and the author didn't provide the source for his/her scripts so I couldn't see if I could fix it myself. Also, this mod sorts your read books to the bottom of your inventory whereas the other mod doesn't.

Q: What effect does this mod have on quest books?
A: The book will have "~(Read)" added to the front of the name after you read it. Otherwise, the book will behave in exactly the same way as if you don't have this mod installed.

Q: How about spell tomes?
A: Spell tomes will be marked as read when you click on them in your inventory and get the spell from them. This can help you know which spells you've already learned.

Q: Skill books?
A: The book will be marked as read and you will acquire the skill point from that book.

Q: And books from other mods?
A: This mod will treat them in the same way as books in the base game. They will be marked as read and other effects of that book will still happen as noted above. This includes books added by any of the three DLC.

Crashes and performance issues associated with this mod
I've seen a few reports of performance issues when this mod is installed and/or game crashes after uninstalling. Unfortunately, I've never had either of these happen to me. Thus, this is especially difficult to debug.

About the crashes, I believe the problem is that Skyrim has a quirk in it that can cause scripts added by a mod to become glued to your save game. When the mod is uninstalled, the scripts remain and can cause problems.

I have two suggestions for cleaning glued scripts from your save games that any mod you have installed may have added. Make sure you have backups just in case something goes wrong.
The first uses Skyrim Script Extender (SKSE) to clean your save game when you play the game:

  1. Install SKSE v1.7.3 or later (Easiest way is to install from here: Otherwise, if you're an expert, you may manually download and install it from here:
  2. Create the SKSE.ini file that will tell SKSE to clean your save games. There are two ways you can do this:
- Easy way:
- Hard way:
  • Navigate to the folder you installed Skyrim and SKSE (by default, C:\Program Files (x86)\Steam\Steamapps\Common\skyrim)
  • Open the Data folder.
  • Look for a folder called "SKSE". If it exists, open it. If not, create the folder then open it.
  • Look for a file called "SKSE.ini". If it exists, open it. If not, open Notepad or your favourite text editor.
  • Add the contents of the quote below to the file. If [General] already exists, only add the second line below [General]. If "ClearInvalidRegistrations=1" is already present, you don't need to do anything else.
  • Save the changes you made. If you're asked where to save the file, select the SKSE folder mentioned above. Make sure you name the file "SKSE.ini" and change "Save as type" to "All Files (*.*)","All Types (*.*)" or similar.


If this doesn't help you out, my second suggestion is to use this tool: Again, backups are recommended. If this doesn't help either, send me a message and I will try to help.

As for the problem of slow performance, I believe this is caused by changing Papyrus related settings in Skyrim's INI files. My mod has scripting logic in it to detect major tweaks to these specific INI settings. If you see a warning from my mod about these tweaks, I highly recommend removing them.

Translations of this mod
My mod has multiple languages integrated and will select the correct language
based on the game's language. I currently have the following languages

  • English
  • French
  • German
  • Spanish

I am willing to provide other translations. If you are interested in
helping or simply want this mod in your language, please send me a

Future plans
I am planning on adding integration with MCM that will add some configuration options for my mod. I have no timeline for this feature though.

Also, I am working on porting this mod to Skyrim Special Edition. I am first going to release a cut-down version that doesn't require SKSE for the PC and Xbox One. Then, when SKSE for the Special Edition is available, I will port this full version over as well.

Complimentary mods

  • "Unread Books Glow" by Duggelz - Duggelz and others have claimed that UBG is incompatible with my mod. However, I have tested and found that it is perfectly okay to use both mods together. UBG can be used to further help you locate books that you haven't read.
  • "Book Covers Skyrim" by DanielCoffey and doccdr - Massive improvement to the textures used by books and other readables in Skyrim. It improves the resolution of the textures as well as adding unique textures to various special books.
  • Any improved bookshelf mod.


If you know of any other incompatibilities, please let me know.

Known Issues or Bugs

  • If you read a book from your inventory, you will be notified that the book was marked but the name won't change when you exit the book. This is simply a cosmetic problem with your inventory screen not updating itself and closing the inventory screen or dropping something will update the books to their correct name.
  • Similar to the above, after reading a book in the world, you may notice that the name doesn't seem to have changed while pointing the crosshairs at the book. This is also a cosmetic problem and the correct name will be shown if you temporarily point your cursor away from the book.

Contact info
You can find me at the following sites under the user 'XJDHDR':


While I don't expect reimbursement for creating or updating my mods and have no plans to charge for them, any donations will be greatly appreciated. If you would like to do so by looking at an advert instead of making a payment, you may use this interstitial link that redirects back to this Nexus Mods webpage:

Alternatively, donations may be made through PayPal (Nexus Mods account is not required):