This mod is very simple. When you open a book in the game, the text "~(Read)" is added to the front of the book's name. This does two things.
First, it is now possible to tell which books in the game you have already read.
Second, all books that you have read will be sorted to the bottom of your inventory.
I know of only two mods that does something like this.
The one marks books you haven't read and makes them glow too. I prefer marking read books as read though. I also could never get this mod to work properly.
The other mod I've seen does the same thing as this one by marking read books as read. Unfortunately, I could never get it to work properly and the author didn't provide the source for his/her scripts so I couldn't see if I could fix it myself. Also, this mod sorts your read books to the bottom of your inventory whereas the other mod doesn't.
Q: What effect does this mod have on quest books?
A: The book will have "~(Read)" added to the front of the name after you read it. Otherwise, the book will behave in exactly the same way as if you don't have this mod installed.
Q: How about spell tomes?
A: Spell tomes will be marked as read when you click on them in your inventory and get the spell from them. This can help you know which spells you've already learned.
Q: Skill books?
A: The book will be marked as read and you will acquire the skill point from that book.
Q: And books from other mods?
A: This mod will treat them in the same way as books in the base game. They will be marked as read and other effects of that book will still happen as noted above. This includes books added by any of the three DLC.
Crashes and performance issues associated with this mod
I've seen a few reports of performance issues when this mod is installed and/or game crashes after uninstalling. Unfortunately, I've never had either of these happen to me. Thus, this is especially difficult to debug.
About the crashes, I believe the problem is that Skyrim has a quirk in it that can cause scripts added by a mod to become glued to your save game. When the mod is uninstalled, the scripts remain and can cause problems.
I have two suggestions for cleaning glued scripts from your save games that any mod you have installed may have added. Make sure you have backups just in case something goes wrong.
The first uses Skyrim Script Extender (SKSE) to clean your save game when you play the game:
As for the problem of slow performance, I believe this is caused by changing Papyrus related settings in Skyrim's INI files. My mod has scripting logic in it to detect major tweaks to these specific INI settings. If you see a warning from my mod about these tweaks, I highly recommend removing them.
Translations of this mod
My mod has multiple languages integrated and will select the correct language
based on the game's language. I currently have the following languages
I am planning on adding integration with MCM that will add some configuration options for my mod. I have no timeline for this feature though.
Also, I am working on porting this mod to Skyrim Special Edition. I am first going to release a cut-down version that doesn't require SKSE for the PC and Xbox One. Then, when SKSE for the Special Edition is available, I will port this full version over as well.
Known Issues or Bugs
You can find me at the following sites under the user 'XJDHDR':
While I don't expect reimbursement for creating or updating my mods and have no plans to charge for them, any donations will be greatly appreciated. If you would like to do so by looking at an advert instead of making a payment, you may use this interstitial link that redirects back to this Nexus Mods webpage:
Alternatively, donations may be made through PayPal (Nexus Mods account is not required):