The advanced topics section gives you a much deeper understanding of the internals of Xamarin.Android and explains more complex features such as the linker, different resources and the API design.
This page describes how to use the Android Accessibility APIs to build apps according to the accessibility checklist.
In addition to the core Base Class Libraries that are part of Mono, Xamarin.Android ships with bindings for various Android APIs to allow developers to create native Android applications with Mono.
At the core of Xamarin.Android there is an interop engine that bridges the C# world with the Java world and provides developers with access to the Java APIs from C# or other .NET languages.
This article examines the constituent parts of a Xamarin.Android application package and the associated strategies that can be used for efficient package deployment during debug and release stages of development.
This guide explains how to incorporate Java libraries into Xamarin.Android apps by creating a Bindings Library.
This guide discusses how to create Android APK's that support a single CPU architecture and ABI.
This article briefly touches starting the emulator via the command line.
This article describes the Xamarin.Android execution environment and the Android system properties that influence program execution.
This article covers the different types of objects that exist in a Mono for Android application, and how and when garbage collection occurs. It also provides some guidance on how to help the garbage collector.
This article explains how to use
gdb for debugging a Xamarin.Android application.
This article outlines the limitations of Xamarin.Android as compared to using desktop Mono.
This guide will discuss how to install a Xamarin.Android app as a System Application on an Android device or as part of a custom ROM.
This article provides an overview of the ways that developers can reuse existing Java components in Xamarin.Android apps.
This article discusses the linking process used by Xamarin.Android to reduce the final size of an application. It describes the various levels of linking that can be performed and provides some guidance and troubleshooting advice to mitigate errors that might result from using the linker.
This article explains how to localize a Xamarin.Android into other languages by translating strings and providing alternate images.
This article describes the different types Application Binary Interfaces that a Xamarin.Android application can be compiled for, and contains important information about ARMEABI and SMP devices.
This guide discusses Renderscript.
This article explains how to set the debuggable attribute so that tools such as
adb can communicate with the JVM.
This article explains how to embed native libraries in a Xamarin.Android application.
This article introducts the AndroidManifest.xml file, and how it maybe be used to control functionality and describe the requirements of a Mono for Android application.
This article discusses how to use threading to keep a Xamarin.Android application responsive by moving long-running tasks on to a background thread.
This article provides an introduction to C# programming for Java developers, focusing primarily on the C# language features that Java developers will encounter while learning about Xamarin.Android app development.